![]() ![]() It’s a very difficult path to take because you won’t get the bonuses and units from the following eras, but it earns you more fame. One last intriguing aspect is that you can decide to “transcend,” keeping the same civilization through two or more eras. This means that players won’t be forced into a specific path or playstyle to achieve more specific victory conditions. If you have more Fame than everyone else, you still win. It doesn’t matter if you get destroyed in the end. This attempts to identify the player who has made the biggest impact on humankind throughout history. Everything you do earns Fame, and the civilization with the most Fame at the end of the game wins. The game has one simple victory parameter, and that’s Fame. Unfortunately, Amplitude isn’t ready to show actual combat, but the setup looks very intriguing. While your army moves, units will be stacked into one tile of the map, but when it comes to combat, they will “unpack” on the surrounding tiles to create a full battlefield with elements like terrain (attacking uphill can be disadvantageous), line of sight with hidden tiles that can be used to spring a surprise counterattack, and reinforcements. Basically, this is part of the sandbox that you’re free to enjoy however you like.Īnother interesting element is that you can combine different units from different cultures in your armies. The developers created every single civilization, their buildings, and units in a way that’s as historically accurate as possible with the help of historians, but the way you combine them through the eras is for you to decide. Yet, they are very fragile and vulnerable before that happens. You can also use idle units to create outposts that can claim a region and be evolved into their own cities or merged into existing ones. Of course, the game includes the inevitable tech tree which will unlock different units and bonuses from the types of terrain your cities are built on. On top of that, if you lose a city, you also lose all the regions it occupies. ![]() ![]() This means that you won’t end up with a giant number of cities in the endgame, which would possibly make the things tedious. You can also expand your cities to adjacent regions, creating truly massive urban clusters. The map is split in regions, and a founding a city in one of them will provide you with ownership of the full region. Incidentally, Humankind is very, very pretty by strategy games’ standards. They will also tell your story, as you will retain the Emblematic Buildings from previous eras. They also have an Emblematic Building and a unique military unit.īasically, the choices you make at every change of era will create an interesting alternate history scenario in which your civilization followed a completely unique (and at times pretty crazy) path and accrued its own set of bonuses.Īnother interesting aspect is that cities won’t be limited to just one or a few tiles of the map, but they will grow to take massive chunks of land as you would expect from a metropolis, featuring all kinds of buildings that aren’t just functional, but visually pleasing as well. When you accummulate enough knowledge you can select your first Legacy Trait, which will remain with you for the rest of the game.įor instance you can start with the Egyptians in the Bronze Age, then change them into the Romans in the Classical Era, followed by the Khmer in medieval times, then the Ming from China and end up playing something completely different like the Germans in the Industrial era.Įach culture has a Legacy trait that will accompany you for the rest of the game, forging your unique set of bonuses as you progress through history. While mammoths will likely run away from you, there are also predators which will actively attack your people, so you have to be careful. Some may be harmless, while others promise to yield a lot of resources at the price of a greater risk, like giant mammoths. Population and knowledge are the two resources that you need to worry about at the beginning of the game, as they’ll allow you to found your first city and start your civilization. ![]() Food lets you increase your population, and you can either split your tribe or keep it together to avoid weakening your people in the face of danger. The map includes points of interest that can grant you food or knowledge. Incidentally, elevation will also influence your line of sight. Terrain is complex and interesting, with elevation, cover, and vegetation playing an important role in gameplay. ![]()
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